Flight-Deck Calculators

The four bits of mental math every sim pilot needs — done for you, so you can keep flying.

Descent

Top of Descent

When should you start down? Pure geometry: your altitude to lose and the descent gradient. 3° is the standard airline path — change it if your arrival needs something steeper or shallower.

Descent

Required Vertical Speed

Already past the ideal point? Given the distance you have left, how steep does the descent need to be? Add your groundspeed if you also want the answer in ft/min for the V/S window.

Landing

Crosswind Components

Runway plus wind — how much is across, how much is on the nose?

Takeoff

A320 V-Speeds Helper (simplified)

Ballpark takeoff speeds for CONF 1+F, near sea level. Real-world performance depends on runway, temperature, and more — these get your sim flight airborne sensibly. Your aircraft's MCDU/EFB numbers always win.

V1
VR
V2
Flex (ISA day)

Enter these on the MCDU PERF TAKEOFF page. Typical A320ceo max takeoff weight is 78 t.

Why these formulas work

The 3-to-1 rule, the clock-face crosswind trick, and how airline pilots actually estimate this stuff in their heads — all explained in the book.